Commandos 3: Destination Berlin is the fourth installment of the critically acclaimed Commandos series. It is developed by Pyro Studios and published by Eidos Interactive. Gonzo Suárez, who wrote the previous installments, was not involved in this project, having left Pyro Studios. The game is the first in the series to use a true 3D engine, and the last to use real-time tactics before being converted to a first-person shooter genre.
The game contains very similar game-play to the previous games, with the similar 'point and click' approach. However, it has fewer hot-keys compared to the previous installment, and the user has to press buttons at the bottom of the screen on the action bar.
0 comments:
Post a Comment