Sometimes derided as nothing more than tech demos, Crytek's Crysis games indeed demand capable rigs and generate some of the most impressive real-time rendering in the medium -- but they are much more than that simplistic characterization suggests. Few non-simulation shooters have been as uncompromising in their willingness to let the player explore the world at will and carve out a particular tactical approach (with one exception in Far Cry 2, below).
Even Crysis Warhead, which consciously takes a few steps back from last year's sometimes overwhelmingly wide-open Crysis, offers leagues more freedom than the rest of today's on-rails shooter experiences in the vein of the Half-Lifes and Call of Dutys (great games in their own right). What Warhead trims in terms of scale is balanced out by a greater attention to pacing and sensible gameplay variety, as well as level design that seems more tuned to the game's unique (and enjoyable) combat and suit mechanics.
Finally, the "tech demo" detractors do have the right idea in one respect: Crysis Warhead is gorgeous, declining to make a statement with nontraditional rendering techniques and instead allowing the composition of its sprawling natural vistas to speak for itself.
Even Crysis Warhead, which consciously takes a few steps back from last year's sometimes overwhelmingly wide-open Crysis, offers leagues more freedom than the rest of today's on-rails shooter experiences in the vein of the Half-Lifes and Call of Dutys (great games in their own right). What Warhead trims in terms of scale is balanced out by a greater attention to pacing and sensible gameplay variety, as well as level design that seems more tuned to the game's unique (and enjoyable) combat and suit mechanics.
Finally, the "tech demo" detractors do have the right idea in one respect: Crysis Warhead is gorgeous, declining to make a statement with nontraditional rendering techniques and instead allowing the composition of its sprawling natural vistas to speak for itself.
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