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Friday, July 29, 2011

Sins of a Solar Empire


One of the year's great success stories was this space strategy title from Vancouver-based Ironclad Games, which put the small developer on the map and scored another hit for its increasingly influential publisher Stardock. Ostensibly a member of the "4X" genre of domination-oriented titles, Sins of a Solar Empire, with its explicit focus on battles and its real-time nature, is more like an RTS with 4X scale.

A game of Sins methodically unfolds, blossoming into an epic galactic conflict where tiny fighters zip around huge capital ships, which sail between massive planets -- all of which is dwarfed by the size of the overall battlefield, which can be easily surveyed thanks to the smooth-zooming scroll wheel mechanism that is becoming increasingly popular among PC strategy games. That feature is as useful a staple of gameplay as it is a showcase for the game's attractive visuals, which smoothly transition from ant's-eye views of individual craft out to map-like surveys of the surroundings.

Paradoxically, despite the constantly frenetic nature of the game, in which there is always something that can demand your attention, it rarely feels unduly overwhelming, avoiding the overly micro-heavy pitfalls of many smaller RTS games.

On a final note: Sins of a Solar Empire also deserves some kind of award for one of the most clever and alluring titles in gaming.

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