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Friday, October 14, 2011

Return to Castle Wolfenstein


Developer: Gray Matter Studios Nerve Software
Publisher: Activision
Genre: Shooter
Release Date: November 20, 2001 (US)

About Return to Castle Wolfenstein

Like the original id game, players assume the role of William J. 'B.J.' Blazkowicz, the Allies? bad boy of WWII espionage. The fate of the free world hangs in the balance as B.J. battles against the sadistic machinations of a Nazi war machine bent on world domination. This sequel reflects the same over-the-top comic book style of the original Wolfenstein 3D. However, by using the powerful graphics technology of the QUAKE III Arena engine and a new scripting system, Return to Castle Wolfenstein pulls the player further into a chilling storyline filled with frightening tales of bio-engineering and the occult. Devotees of multiplayer action can jump online and frag it out within the unique Wolfenstein world.

Minimum System Requirements

OS: Windows 98/ME/2000/XP
Processor: 400 MHz
Memory: 128 MB
Hard Drive: 800 MB Free
Video Memory: 16 MB
Sound Card: DirectX 8.0 Compatible
DirectX: 8.0
Keyboard & Mouse
CD/DVD Rom Drive


Tuesday, October 4, 2011

Hitman - Blood Money


Hitman: Blood Money is a stealth game developed by IO Interactive, published by Eidos Interactive and directed by Rasmus Højengaard. It is the fourth entry in the Hitman game series and was released on May 26, 2006 in Europe and on May 30, 2006 in the United States for the PlayStation 2, Xboxand Xbox 360 video game consoles and the Microsoft Windows operating system. The game is also available through OnLive. A Mobile Phone version under the same name was also released but with drastically different gameplay, graphics and overall style.

The story follows the life of professional hitman, Agent 47, as narrated in cutscenes by a former director of the FBI to a journalist who is interviewing him. The wheelchair-using ex-director recounts how his agency tracked 47 over a two-year period. The game also marks 47's arrival to the United States, and differs from the original three in that several contracts are carried out in civilian areas, as opposed to the "covert ops" settings of Codename 47, Silent Assassin, and Contracts. The game was a commercial success, selling more than 2.1 million units, and a sequel has been confirmed to be in the works by Eidos Interactive.

Friday, July 29, 2011

Fallout 3


Bethesda's Fallout 3 not only outshone the studio's previous game, The Elder Scrolls IV: Oblivion, in just about every way, it accomplished the impressive task of satisfying most non-extremist-level fans of Black Isle's venerable Fallout series. Creating a vast world that is a convincing representation of a dismal, post-nuclear wasteland while also being consistently compelling is no mean feat, but here it is.

The sheer amount of content in Fallout 3 is extremely impressive, considering what a consistent level of quality it maintains - and how much of it a player is likely to completely miss, based on the choices made, the NPCs killed, the routes traveled, and any number of other variables. The main storyline pales in comparison to the larger breadth of experiences to be had throughout, and the vast wasteland begs to be lived in.

To sweeten the deal for PC gamers, Bethesda has also released the G.E.C.K., an end user editing tool that can author any type of single-player content featured in Fallout 3 - which will surely extend the title's already-considerable shelf life.

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