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Sunday, June 26, 2011

Commandos: Behind Enemy Lines


Commandos: Behind Enemy Lines is a single player real-time tactics computer game developed by Pyro Studios and published by Eidos Interactive. The first installment in the "Commandos" series, the game was released in 1998 and is set in wartime Europe and Africa where a group of six Allied Commandos performs missions using small unit tactics. Each Commando has a unique set of skills and tools determined by his class which forces the player to establish cooperation among them so that further progress can be made. The objectives varies from sabotages to rescuing allied informantsand assassinations.

Commandos employs an isometric view with a whole map visible, thus allowing player to think out a strategy and its execution in advance. The same system was later used in the expansion pack Commandos: Beyond the Call of Duty released in 1999 as well as in two installments Commandos 2: Men of Courage and Commandos 3: Destination Berlin released in 2001 and 2003 respectively.

Dragon Age : Origins


The traditional formula of creating a character, becoming a hero and saving the day is nothing new to BioWare. After all, this is the company that introduced classic role-playing game experiences to gamers everywhere with titles including Baldur's Gate, Neverwinter Nights, Knights of the Old Republic and Mass Effect. For Dragon Age: Origins, BioWare fleshed out its customary design by including radically different characters with unique backgrounds for gamers to experience. The result is that Dragon Age dwarfs other role-playing games in size and scale, and weaves in mature themes amidst a backdrop of chaos and destruction.

The plot of Dragon Age is extremely rich with details that unfold over dozens of hours of play. All of this is documented in your in-game codex, which tracks conversations, plot points and other elements of your journey. The general backstory revolves around the Darkspawn threat to the land of Ferelden. Darkspawn are a race of creatures born from magic users who attempted to become gods, but were cursed for their efforts. Led by the powerful Arch-demon, the beasts emerge from underground lairs every few hundred years in a swarming plague known as the Blight.

The Darkspawn's destructive plots would succeed were it not for the Grey Wardens. An ancient order of elves, dwarves and humans, Grey Wardens dedicate their lives to hunting down Darkspawn wherever they go. It's been centuries since the Darkspawn appeared, and the signs of a new Blight are even more troublesome since the numbers of Grey Wardens have dropped precipitously. To make matters worse, Ferelden is bitterly divided by an internal war, making the repulsion of this threat harder than before.

This is the fractured world your hero or heroine inhabits, a world which can evoke Tolkien-esque imagery. Ferelden has an impressively vast history (as your codex will indicate to you through your adventure). The biggest issue, that arises with the storyline of Dragon Age is that plot elements suffer from repetitiveness. Even though different cities house unique quest events, they all incorporate similar motivating factors – assassination, betrayal or murder. Even though the results of your actions vary, it can become a bit stale. Not every single city needs Macbeth, King Lear or other Shakespearean styled machinations to drive the action forward.

The character creation reveals more of Dragon Age's depth and flexibility. You have three separate races (human, dwarf and elf) and three base classes (warrior, rogue and mage) to choose from. Additionally, your hero will have general skills, class-specific talents and specializations, which you can learn from manuals or other characters willing to teach you their arts. By the end of the game, your hero will feel like a true legendary Grey Warden with a full complement of abilities to destroy the Darkspawn.

Dragon Age provides a ton of customization without a level cap, so it's possible to take two characters with the exact same background and develop them in completely different ways. For example, do you want a berserker that mows down enemies, a stealthy rogue that strikes from the shadows or a mage that wields the elements? These are only a few of the options you can explore as you grow your character.

Selecting your character's race and class decides which one of six unique origin stories you'll explore. Choose your origin carefully, because this decision affects how the world treats and views you. Since each background starts in a different location, the origin stories play out in distinctive ways. As you travel on your journey, your character may return to the lands they hailed from, and people you knew will respond differently to you. For example, if you play a mage, you start out in the Mage's Tower. Eventually, you'll return to the site of your training, and the instructors and guards of the tower will remember who you are and what you did as a young magician inside the tower walls.

The largest issue that I had with the Origin feature is that some of the background elements fade away too easily as the game progresses, becoming little more than an afterthought. For example, many of Ferelden's citizens are extremely prejudiced against elves, but this bias eventually just disappears. Considering that a portion of the game revolves around uniting Ferelden against the Darkspawn, it would seem like you'd have to address these issues of racism somehow, especially if you happen to be an elven character. Simply tossing these endemic problems aside without any attempted mediation or resolution seems unrealistic and forced, and insults the plot of the game.

GTA - San Andreas


Plot is the biggest reason why San Andreas is so bewitching. You play Carl “CJ” Johnson, who returns to his home neighborhood of Ganton (think Compton) in the city of Los Santos (think Los Angeles) in 1992 after the murder of his mother. He’s been living the straight life in Liberty City for the past five years, so he’s grown out of touch with his brother, Sweet, and the rest of his crew in the Grove Street OGs, like Big Smoke and the perpetually dust-smoking Ryder. Despite CJ’s years out of the life, the death of his moms and the lure of being home with his friends encourages him to stick around. Of course, it isn’t all friendly reunions. There’s a crooked cop to deal with named Tenpenny, crack dealers encroaching on the Grove Streeters turf, a gang war brewing with the Ballas, and the prospect of being forced to live in the sticks for a while, or even relocate to Los Santos’ sister cities, San Fierro (San Francisco) and Las Ventura (Las Vegas).

Friday, June 24, 2011

Rise of Nations


Dominate 6,000 years of history from the Ancient Age to the Information Age. Which forces will you deploy to lead your nation to global prominence? Trade, espionage, diplomacy…war? Whichever path you choose, you’ll experience the pulse pounding thrill and speed of real-time gaming combined with the epic scope and depth of turn-based strategy games – brought together for the first time ever in Rise of Nations.

Rise of Nations is a new historical real time strategy game from Big Huge Games’ Brian Reynolds, designer of PC game classics such as Civilization 2 and Alpha Centauri.
In Rise of Nations, you'll create new cities, improve city infrastructures and expand national borders. Conquer foes through military might using everything from sling-shots to cannons to stealth bombers to nuclear weapons; corner the market on key commodities and consolidate power under your rule; wheel and deal across time with history's eminent cultures.
 

Thursday, June 23, 2011

Age of Empires


Age of Empires is an epic real-time strategy game spanning 10,000 years, in which players are the guiding spirit in the evolution of small stone age tribes. Starting with minimal resources, players are challenged to build their tribes into great civilizations.

Gamers can choose from one of several ways to win the game, including: world domination by conquering enemy civilizations, exploration of the known world and economic victory through the accumulation of wealth. Age of Empires was developed by Ensemble Studios and features the expertise of Bruce Shelley, co-designer of the hit strategy game Civilization.

Friday, June 10, 2011

Conan


Conan is a 2007 action-adventure video game that puts players in control of the titular hero, Conan the Barbarian, from Robert E. Howard's fantasy literature. The game was published by THQ for the Xbox 360 and PlayStation 3 game consoles. Its developer, Nihilistic Software, was inspired by the God of War and Ninja Gaiden video games to create an experience featuring gore and nudity.

In Conan, the hero is on a quest to recover his lost armor and defeat an evil wizard. Conan can fight with sword and shield, two-handed weapons, or a weapon in each hand. Starting with several basic attacks, the barbarian gains experience points by killing enemies. By exchanging these points for additional attacks, players improve the hero's fighting abilities. Magic powers complement Conan's arsenal, including the abilities to turn enemies into stone and conjure firestorms. The game also features context-sensitive action sequences in which players press a sequence of buttons displayed on the screen to complete actions such as killing powerful enemies and interacting with the environment.

Critics enjoyed Conan's combat system and gory kills, but said that the game failed to match the experience offered in God of War. Reactions varied on the game's depiction of the Conan universe; several critics praised the emulation of Frank Frazetta's famous artwork, but others found the game's graphics drab and of low resolution. Regarding the audio, Golden Globe-winning actor Ron Perlman was both praised and criticized for his voice work as Conan. Composer Mike Reagan received acclaim for the game's music and later gave live performances of the game's soundtrack at Video Games Liveshows. Despite the generally favorable reviews and commercial success of the Conan franchise, Conan sold poorly and was a financial loss for THQ.

Thursday, June 9, 2011

Thief Deadly Shadows


Thief: Deadly Shadows is a stealth video game in which the player takes the role of Garrett, a master thief. It is set in a fantasy/steampunk world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced technologies interspersed. It is the third entry in the Thief series of video games.
One of the game's major new features was the ability to explore the City. While previous games sent Garrett straight from mission to mission, Thief: Deadly Shadows allows him to walk the City streets between missions where he can steal from passersby, spy on the townspeople's daily lives, and search for sidequests in addition to major story missions. The game also introduced an ability to switch between first and third person views, and to flatten against walls.
It was released for Microsoft Windows and the Xbox in 2004, on May 25 in North America, and on June 11 in Europe. Development for both platforms started simultaneously. Like its predecessors, Thief: Deadly Shadows has received almost globally positive reviews, winning IGN's "Editor's Choice" award and "Game of the Month" award for May 2004. A follow-up to this game, Thief 4, is confirmed to be in development by Eidos MontrealStudio.

Wednesday, June 8, 2011

Bad Boys 2


Bad Boys II is a 2003 action film directed by Michael Bay, produced by Jerry Bruckheimer, and starring Martin Lawrence and Will Smith. It is a sequel to the 1995 film Bad Boys. The film is about two police detective investigating the flow of ecstasy into Miami. The film received mostly negative review from critics, but performed well at the box office, grossing $273,339,556 worldwide.

Eight years after the events of the first film, Detective Marcus Barnett (Martin Lawrence) and Detective Mike Lowrey (Will Smith) are investigating the flow of ecstasy into Miami. Their surveillance of boats coming in from Cuba leads them to a KKK meeting/drug drop in a swamp, Mike accidentally shoots Marcus in the buttocks which leads Marcus to further question if he still wants to partner with Mike.
Meanwhile, a neurotic Cuban kingpin named Johnny Tapia (Jordi Mollà), who supplies Miami's drug traffic, tells his men to change the boat's schedules once again. Two members of the Russian Mob, Alexei and Josef, receive drugs from Tapia to run their nightclub businesses, but end up giving nearly half of their profits to Tapia. Alexei and Josef go to negotiate with Tapia to recoup some of their profits, but this ends in Josef's murder by Tapia's men and Alexei's forced surrender of his Russian nightclubs after his wife and son are threatened by Tapia.
Meanwhile, the relationship between Mike and Marcus' sister, Syd, who also happens to be undercover with the DEA as a money laundering agent for the Russians, continues to develop from an earlier rendezvous in New York. During her first assignment, a Haitian gang attempts to hijack the transport and kill Syd. An intense fire fight and car chase ensues between the gang members and the Miami Police/DEA and devastates the local area. Marcus and Mike learn of Syd's actual work, which makes Marcus unhappy.
Marcus and Mike go to confront the Haitian gang leader, which results in a firefight and the leader revealing that his information about the transport came from his friend's camcorder. After viewing the footage, Marcus and Mike find out that the Spanish Palms Mortuary, a business owned by Tapia's Mother, is possibly being used as a front. Disguised as pest terminators, they penetrate Tapia's mansion and find out that Tapia is using dead bodies in the mortuary to smuggle his drugs and money to Cuba. Syd, still undercover with the DEA, has successfully charmed Tapia but is found out, captured and taken to Cuba. During the escape, Alexei, out to avenge Josef's murder, defeats most of Tapia's guards but is shot and killed by police in a standoff. Marcus and Mike successfully confiscate Tapia's drug and money supply, but Tapia calls Marcus telling him he will kill Syd in 48 hours if he doesn't return his product.
Mike and Marcus, along with their voluntary SWAT team and Syd's co-workers, prepare a plan to rescue Syd from Tapia. A long gunfight ensues and eventually the Cuban military arrive. As Tapia's newly built house is destroyed with his mother and daughter inside, Mike, Marcus and Syd manage to escape, pursued by the infuriated Tapia. After a lengthy pursuit, they end up at the U.S. Naval Base at Guantanamo Bay. As Marcus and Syd plead with the US soldiers (who refuse to intervene as they are still on Cuban soil), a gunfight erupts between Tapia and Mike. Marcus gets the opportunity to fire his last bullet and shoots Tapia in the head, killing him instantly. Tapia's body falls on a mine and his corpse explodes.
Later, at the Burnett house, Mike has bought Marcus a new pool, and Marcus finally makes peace with Mike dating Syd. He even tears up the transfer papers he was going to put in, which would have ended their partnership. However, the pool breaks again, washing the two into the river, as they sing the "Bad Boys" theme song.

Thursday, June 2, 2011

Mushroom Age


Mushroom Age hardly sounds like a puzzle and hidden object game. Don't let it throw you, and get ready for a big surprise. Meet the latest wonderful addition to the genre that involves more than finding objects. It blows away many of these games as it lasts much longer than other titles infamous for their short length. Furthermore, the lack of a clock takes away pressure so you can relish the experience.

The story begins with Vera arriving at the lab where her fiancé, Tom, works. She runs into an Albert Einstein look-alike who hates being mistaken for the creator of "E=MC2." She demands to know where Tom is because their wedding takes place in two days. Einbock refuses to tell her anything.

Vera, a woman of action, grabs the bull -- or cell phone in this case -- by the ringtones and looks for Tom through time beginning with the year 3008. Time travels include the Stone Age and Jurassic Period, as well as visits to Socrates and Nostradamus.

Obviously, the cell phone does more than connect with Vera with friends and family. She lands in a graveyard in a futuristic location where many things fly just like cars on the highway. She encounters an ancient looking robot that easily malfunctions and laughs with a funny "A-A-A" sound.

All of the dialogue appears as text supported by audio. When the UM-21 acts up, Vera reboots the robot by entering a password with up to five guesses in a hangman style mini-game. If you miss, it loads a new password.

Vera's search for Tom leads to a second mission as she stumbles onto an evil plot that she needs to stop. The story lasts for 23 chapters and about three days of standard play. Most games of this genre -- think Azada and Mortimer Beckett and the Secrets of Spooky Manor -- last one day. The tasks for every level vary and not all require just finding objects. For example, Professor Einbock faints, so Vera needs to find two items to help wake him up.

Mushroom Age, like most hidden object games, provides several ways of seeking objects. Some scenes contain shadows of the objects or a list. Some scenes require finding differences between two scenes. In other scenes, you seek out one thing and it leads to another and another as part of a bigger puzzle. For example, you need a key to unlock the gate. You'll need another object to reach the key. Other scenes require seeking out all of the same items, but they may not all be identical -- they could be in the same class like symbols, for example.

Hidden object games often revisit scenes, some disguise a scene as different locations. In Mushroom Age, returning to a scene has a purpose, and it never feels like anything repeats -- except for several mini-games, but they grow more difficult with each turn and you aren't stuck playing them too many times.

While objects and scenes contain sharp graphics, the movement of characters feels archaic. They look like cut out pictures. The animation moves the whole character from side to side or up and down when excited or fainting. It could be by design, but it lowers the quality of the visuals.

Sometimes it's difficult to identify an object. Click the question mark whenever you need a hint, but you won't get another until it fills back up. That's it and no winning bonus hints. This works fine with one exception. When an object is in another room, the hint flashes to let you know you need to go in the other room. But it wastes a hint since it won't point out the object. This challenges advanced players and frustrates everyone else.

Mushroom Age contains bits and pieces seen in one hidden object game or another. Though it may not have original ideas, it tells a creative and absorbing story while making all the games an important part of it. So what's up with the name? We're not in the business of spoiling things. But it does come into play in this gripping and humorous game that will please plant and non-plant lovers everywhere and of all ages. No green thumb required.

Air Assault 2


Air Assault 2 is a simulation game developed by Media Contac LLC. 
This is the second part of a very good tittle, that offers you a lot of action, easy controls and, of course, a spectacular graphics display .

Plot: 
You will be able to shoot to new enemies.Of course that your vehicle will be an helicopter, but in this opportunity your goals will be very different , not only large helicopters, but submarines, destroyers and boats.
The missions that you have to reach will be in a variety of scenarios such as the sea, the mountains, the desert or highly populated areas You have to prove your abilities to do your duty without killing an innocent or trying to not destroy your vehicle. 
The simplicity of the controls,will make you to dominate the skies with your helicopter, and you will end up with many enemies on the screen.

Graphics and sound 
The graphics are well done, the scenarios are suitable. The sound effects are good and the soundtrack is nice.
To sum up, this is an exciting game, you will enjoy it.

Air Assault 3D


The ultimate helicopter game with great graphics and gorgeous effects awaits you! You alone have the skill to fly the most advanced helicopters in the skies today. You alone have the ability to guide their awesome firepower to its target. You alone are the hope of a nation.
It won't be easy - varying landscapes, the darkness of night, and mighty defenses lie ahead. But, prove your worth and you'll be rewarded with powerful new helicopters and crushing new weapons.
Take a look at what this game has to offer:
  • Full version game. Just download and play
  • No adware, no spyware
  • 20 large levels, with 5 different landscapes
  • 10 unique helicopters to fly
  • Scores of weapons and power-ups
  • Night missions and weather patterns
  • Stunning 3D graphics & shocking sound effects
An intense, action-packed experience, Air Assault 3D will leave you either begging for mercy, or asking for more.

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